Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in ten levels. An effect can give you one or more levels of exhaustion, as specified in the effect's description.
| 1 | -1 all D20 Rolls and Spell Save DC |
|---|---|
| 2 | -2 all D20 Rolls and Spell Save DC and -5 feet of movement |
| 3 | -3 all D20 Rolls and Spell Save DC and -5 feet of movement |
| 4 | -4 all D20 Rolls and Spell Save DC and -10 feet of movement |
| 5 | -5 all D20 Rolls and Spell Save DC and -10 feet of movement |
| 6 | -6 all D20 Rolls and Spell Save DC and -15 feet of movement |
| 7 | -7 all D20 Rolls and Spell Save DC and -15 feet of movement |
| 8 | -8 all D20 Rolls and Spell Save DC and -20 feet of movement |
| 9 | -9 all D20 Rolls and Spell Save DC and -20 feet of movement |
| 10 | Death |
When recovering from death saving throws you gain 1 level of exhaustion.
You suffer the effect of your current level of exhaustion only. Each level shows the cumulative effects. An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if your exhaustion level is reduced below 1.
You can use 1 hit dice on a short rest to lose a level of exhaustion.
Finishing a long rest reduces your exhaustion by 1, provided that you have also ingested enough food and drink. Having at least 1 hit dice left removes another level of exchaution. Then regains half your hit dice.
If you ingest half the amount of food and drink required for a day, you cannot reduce your exhaustion level until you start eating fully again.
If you do not ingest any food or drink in a day, you cannot reduce your exhaustion level until you start eating again for however many days you didn't eat. After 3 consecutive days of not eating, you will gain a level of exhaustion each day.