The ancestors of Dragonborn hatched from the eggs of chromatic and metallic dragons.
Bold and hardy, Dwarves are known as skilled warriors, miners, and workers of stone and metal.
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.
Gnomes are magical folk created by gods of invention, illusions, and life underground.
Half-elves combine what some say are the best qualities of their elf and human parents.
Some Half-Orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Halflings posses a brave and adventurous spirit that leadds them on journeys of discovery.
Found throughout the multiverse, humans are as varied as they are numerous.
Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there.
Sequestered in high mountains atop tall trees, the Aarakocra, sometimes called birdfolk, evoke fear and wonder.
Whether descended from a celestial being or infused with heavenly power, Aasimar are mortals who carry a spark of the Upper Planes within their souls.
Despite their formidable build, Bugbears are quite skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
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The upper bodies of Centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. They fill similar roles as cavalry warriors, messengers, outriders, and scouts.
For some Changelings, a new face is only a disguise. For others a new face may reveal an aspect of their soul.
Deep Gnomes, or Svirfneblin, are natives of the Underdark and are suffused with that subterranean realms' magic.
Duergar are dwarves whose ancestors were transformed byu centuries living in the deepest places of the Underdark.
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic.
Infused with the magic of the Feywild, most Fairies look like small Elves with insectile wings, but each Fairy has a special physical characteristic that sets the Fairy apart.
Distant cousins of giants, the first Firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the Firbolgs' souls.
Embodying many of the airy traits of their otherworldy ancestors, Air Genasi can draw upon their connection to the winds.
Tracing their ancestory to dao, the genies of the Elemental Plane of Earth, Earth Genasi inherit dao's steadfast strength and control over earth.
Descened from efreet, the genies of the Elemental Plane of Fire, Fire Genasi channel the flamboyant and often destructive nature of flame.
Water Genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Long ago, the Gith rose up to overthrow the Mind Flayers that held them in servitude, but two factions arose that remain bitter enemies today.
Eons of cultivating their ental powers within the endless chaos of Limbo have imbued Githzerai with the ability to shape psionic energy to protect themselves and probe minds.
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully.
Distantly related to Giants and infused with the supernatual essense of their ancestors' mountainous home.
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Your Grung character has an assortment of inborn abilities, part and parcel of Grung nature.
Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.
War is the lifeblood of Hobgoblins. Its glories are the dreams that inspire them. Its horrors don't feature in their nightmares.
Haunted by an ancient crime that robbed them of their wings, the Kenku wander the world as vagabounds and burglars who live at the edge of human society.
Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered.
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Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, Lizardfolk can survive with just their wits in situations that would be deadly for other folk.
These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures.
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, Minotaurs make great navigators.
Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.
Like owls, Owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Satyrs embody a fusion of humanoid civilization with the freedom of wild beasts.
Sea Elves fell in love with the wild beauty of the ocean in the earlist days of the multiverse.
Once a Shadar-Kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell.
Humanoids with a bestial aspect, shifters can't fully change shape, but they can temporarily enhance their animalistic features by entering a stat they call shifting.
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Created by the Cat Lord - a divine being of the Upper Planes - to blend the qualities of humanoids and cats, Tabaxi are a varied poeple in both attitude and appearance.
What many Tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness.
Long-established guardians of the deep ocean floor, in recent years the noble Tritons have become increasingly active in the world above.
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The Verdan owe their existence to chaos - doing their best to find their way in an unfamiliar world.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these Yuan-Ti manifests their serpentine heritage in a variety of ways.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these Yuan-Ti manifests their serpentine heritage in a variety of ways.
Kender have a supernatual curiosity that drives them to adventure.
Humanoid elephants, Loxodons are strong, calm, and wise.
The Simic Combine uses magic to transfer the traits of animals into Humans, Elves, and Vedalken.
The blue-skinned Vedalken strive for perfection above all else.
Groups of Elves ventured from the Feywild to the Astral Plane to be closer to their gods. Lie in the Silver Void has imbued their souls with a spark of divine light.
Sometimes, because of a malfunction or a unique circumstance, an Autognome becomes separated from its creater and strikes out on its own.
As beings of impressive size and unforgettable appearance, Giff are noticed wherever they go.
Hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their homeworld and explore other worlds.
Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shpae, but there's little chance of mistaking a Plasmoid for anything else.
Thri-kreen speak by clacking their mandibles and waving their antennae, indicating what they are thinking and feeling.
Nomadic, lion-like humanoids who rarely interact with other peoples, having all they need in their shimmering homeland.